In this video game, submitted for the Godot Wild Jam #50, I was responsible for all sound effects
and music.
The sound effects were created by using various virtual instruments and manipulating
the
envelopes and filters on them.
The music was achieved by combining various pre-owned loops, as well
as adding self-made pad layers and composing some short melodic lines alone.
In this video game, submitted for the Godot Wild Jam #50, I have done the sound effects. Creating the wing sounds for the flying character was particularly interesting, and it involved white noise manipulation through filters and modulation.
This video game was submitted for the Godot Wild Jam #48. I was responsible for all sound effects
and music.
The approach to sound effects here included both virtual instruments as well as the
manipulation of foley effects (self-recorded and library sourced).
The music, much like in
"Lightkeeper's Ritual", is a mix of library-owned loops, self created pads, and short
self-performed, self-created melody lines mixed with pre-exisiting material.